GameAnalytics
Day 30 after signup
😍 Gaming benchmarks are now public
Mobile, PC, and Roblox. Free, no form, updated monthly
Why it works
- Explain what the new resource offers before asking readers to visit it, so the call to action has clear context.
- Use concrete details about coverage, metrics, and how comparisons work to make the announcement useful even before the reader clicks.
How it is built
- Personal greeting
- Introduce the benchmarks hub
- Explain metrics and comparisons
- Mention upcoming additions
- Explore call to action
- Team sign-off and footer
Email copy
Hi [First name], We spent the last few weeks building something we believe is genuinely helpful to all studios: a place to see where your game sits against the rest of the market. The hub covers mobile, PC, and Roblox, with retention, engagement, and monetization for each - updated monthly. Everything is shown as percentile ranges rather than averages, so you can see the full spread and find your own place in it. Each platform also has a prompt you can copy straight into Claude, ChatGPT, or whatever you use. Paste it along with your own numbers, and you get a proper comparison back, percentile placement and all. Our MCP Server comes in handy for this. Genre and regional cuts are the next thing we’re working on. Have a look and share your thoughts. Explore our Benchmarks Hub Best, Tomas & the GameAnalytics team Follow us: GameAnalytics, Pilestræde 58, Copenhagen, Denmark Unsubscribe | Manage Preferences | Privacy Notice